| iPhone and iPad Apps for Absolute Beginners (Getting Started) |  | Author: Rory Lewis Publisher: Apress Category: Book
List Price: $29.99 Buy New: $18.74 as of 9/8/2010 21:28 EDT details You Save: $11.25 (38%)
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Seller: supermoviedeals Rating: 30 reviews Sales Rank: 6,699
Media: Paperback Edition: 1 Pages: 336 Number Of Items: 1 Shipping Weight (lbs): 1.2 Dimensions (in): 9.2 x 7.4 x 1
ISBN: 1430227001 Dewey Decimal Number: 005.1 EAN: 9781430227007 ASIN: 1430227001
Publication Date: June 7, 2010 Availability: Usually ships in 1-2 business days
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Product Description
The iPhone is the hottest gadget of our generation, and much of its success has been fueled by the App Store, Apple's online marketplace for iPhone applications. Over 1 billion apps have been downloaded in the 9 months the App Store has been open, ranging from the simplest games to the most complex business apps. Everyone has an idea for the next best-selling iPhone apppresumably that's why you're reading this now. And with the release of the iPad, this demand will just continue to grow. So how do you build an application for the iPhone and iPad? Don't you need to spend years learning complicated programming languages? What about Objective-C, Cocoa Touch, and the SDK? The answer is that you don't need to know any of those things. Anybody can start building simple applications for the iPhone and iPad, and this book will show you how. This book takes you to getting your first applications up and running using plain English and practical examples. It cuts through the fog of jargon and misinformation that surrounds iPhone and iPad application development, and gives you simple, step-by-step instructions to get you started. - Teaches iPhone and iPad application development in language anyone can understand
- Provides simple, step-by-step examples that make learning easy
- Offers videos that enable you to follow along with the authorit's like your own private classroom
What you'll learn - Get both yourself and your computer set up for iPhone and iPad application development.
- Start by making small changes to existing applications to build your knowledge and experience before creating your own applications.
- Follow steps in plain English to build simple apps and get them working immediately.
- Style your application so that it looks good and users can easily navigate through it.
- Make use of the iPhone's touch screen and accelerometer.
- Use shortcuts and cheat sheets to create apps the easy way.
Who this book is forIf you have a great idea for an iPhone or iPad app, but have never programmed before, then this book is for you. You don't need to have any previous computer programming skillsas long as you have a desire to learn, and you know which end of the mouse is which, you'll be fine. Table of ContentsChapter 1: Before We Get Started Chapter 2: Blast-Off! Chapter 3: What's Next? Chapter 4: An Introduction to the Code Chapter 5: Buttons & Labels with Multiple Graphics Chapter 6: Switch View with Multiple Graphics Chapter 7: Dragging, Rotating, and Scaling Chapter 8: Table Views, Navigation, and Arrays Chapter 9: MapKit
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Showing reviews 1-5 of 30
DOES NOT WORK WITH iOS 4.0!!!!!!!1 September 8, 2010 Struckin 0 out of 1 found this review helpful
I have tried the book 3 times, the video four and downloaded his exact codes and it still does not work with iOS 4.0!
It was easy to get started! September 2, 2010 Greg Z. (United States) 2 out of 2 found this review helpful
I have purchased four app books now and this was by far, the best written book. It is very easy to follow and as a bonus, Dr. Lewis has each section recorded as a video on the web so you can follow along with his teaching! I'm already well on my way to publishing my app.
Professor gets a C August 23, 2010 Happyman (US) 0 out of 2 found this review helpful
I've read a lot of computer books over the years and the good ones DO NOT HAVE A TON OF ERRORS IN THE CODE EXAMPLES. And "absolute beginners" will not be able to debug the errors because they will not know what is wrong or how to work in the debug environment.
Also there are resources mentioned in the book that do not match up with the video and the code online.
The author did explain some concepts well but I did not find the author's style of teaching that helpful in explaining how the whole app framework fits together. I am up to page 167 and there have been way too many errors in the written text. Then you try to download the code and it's not there. The fact that the code is not on the site is inexcusably sloppy especially since a lot of the code in the text of the book is incorrect.
I give the author a lot of credit for supplying the videos but some are a little too fast and the format prohibited me from seeing the code at a legible size.The fact that there were videos to go along with the book was one of the main reasons I bought the book.
Between the text errors, the mismatched resources, the video format and the author's style, I have to say that I feel I'm being generous in grading the professor's work a C. If I had handed my professors such work in college I would have been elated to get a C for this book. I'm sure the author put a lot of work into the book but he dropped the ball with these frustrating little areas that could have and should have been remedied before the book shipped.
I hope the rest of the book changes my mind, but I cannot believe any objective reviewer would give this book 5 stars.
It's enough that XCode and InterfaceBuilder themselves are a pretty sloppy and confusing dev environment, without throwing in additional hurdles.
It had potential August 19, 2010 Fox Racer30 (California, USA) 1 out of 3 found this review helpful
For a resource book, the author, or those that transcribed this book from the author's screencasts/original draft have done a HORRIBLE job. (the screencasts themselves are correct, so the original author has does his part) This is an educational book, you can't very well learn something, of what's being presented is completely wrong. First production, or 100'th it needs to be correct, or needs to be revised and offered to those that have purchased it. there is at least one flaw with every code in this book.
With basic computer skills (you can check your E-mail, surf the web, do minimal work on an imaging editing program, etc, etc,) this book will leave you scratching your head wondering just what the heck happened. The majority of what I know of computers (HTML, CSS, limited Javascript, etc, etc) is self-taught. I know nothing of C programming, and this book was intended to be a jumpstart into a C programing class I plan to take (assuming that it doesn't get cut, like 4,500 classes have over he past two years) the UI for the Interface Builder has changed since this was written, but with a bit of looking around, things can be found.
Apress: sleek, enticing cover, poor quality, incorrect contents.
I also purchased Beginning iPhone 3 Development: Exploring the iPhone SDK, and it is just as flawed. unless Apress releases revisions to these (digitally, or otherwise) They will no longer see any support from me.
Superb book; well worth my time and money August 19, 2010 SprawlMaven 2 out of 2 found this review helpful
I'm coming from a Flash environment and had never really thought about writing Apple apps. However, after being smitten with the iPad I wanted to learn more.
I've seen quite a few of Apple's (excellent) videos on iPhone dev, and viewed a number of iTunesU videos on iPhone dev -- so I'm not an absolute beginner. But none of those resources explained simply and clearly what a *pointer is -- Rory Lewis covers it in Chapter 5.
Lewis seems to relish teaching, and his examples are simple, enjoyable, and well-explained.
Okay, sometimes he says, "Just note this, but we'll come back to it later..." From my background in teaching and education, that's often the sign of a superb instructor, and Lewis does a terrific job of helping learners focus on trees (and not get overwhelmed by the forest, nor immersed in the swampy details).
He focuses on key ideas, then fills in the details later -- often AFTER you've completed a simple app, he'll 'Dig Down' into the details at the end of each chapter, so you get a much better grasp of why things work the way that they do.
I'd recommend buying the book, working through each chapter multiple times (they're simple, fun, and reviewing each app has helped me better understand what's really going on in the Interface Builder, or each specific class in an app). I also found his videos with screen captures extremely helpful, and enjoyable -- it's a nice way to double-check that you are proceeding correctly through each step in an example.
Although I'm not an 'absolute' beginner, I didn't feel confident moving forward with apps because I really didn't understand each part of the code. After working my way through most of Lewis's book, I'm more confident and find my brain burbling with all kinds of ideas -- for me, this book has been a real idea generator!
I own many, many computer manuals and I'd definitely put this book in the top 10%.
It's witty, the instructions are very clear, the analogies are enormously helpful, and the material covered was 'just the right amount' -- this book won't take you months to get through; you really get to cover a lot of territory in a relatively short time.
I'd strongly advise other readers to repeat each example multiple times; you'll probably find yourself surprised to see how much detail begins to make sense the fourth or fifth time you practice.
(Finally, I agree with other reviewers that typos on a first edition are simply the way of the world; the APress team really deserves credit on this book: the scope, the topics covered, the clarity, the level of detail, the clear chronology, the quality of explanations and analogies are superb.)
Showing reviews 1-5 of 30
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